
Improved Missile Damage: Beyond Level 2, Skeleton Mages only.

Meaning, they will pursue enemies that they see and otherwise stay near their owner, but can sometimes get stuck behind walls or around corners. Skeleton AI is about the same as a Mercenary. Raised skeletons are melee fighters who spawn with semi-random equipment. Synergies: Raised Skeletons are made more effective by points in:ĭetails: The Necromancer targets a monster’s corpse and casts this spell, causing a humanoid skeleton to emerge.

The attack ratings for summoned creatures are based on the Necromancer’s level, and can not be raised with equipment or more points in the skills. Since v1.10 you only gain one skeleton for every three points beyond the first three, but each one is much more effective. In earlier versions of the game, one skeleton warrior or mage was summoned for each point in the skill. The Hit Points and Damage of Golems increase on Nightmare, and again on Hell Difficulty. Golems do not require a monster corpse to summon, though Iron Golems require a metal item to be created. If you cast another golem, the first one will be dispelled. Only one golem, of any type, may be active. The Necromancer summoning skills enable him to draw up skeletons and revives from corpses, and to create golems to fight for him.
